Devlog
- February 15, 2026 by aebrer - Drew Brereton1#devlog, #procedural, #generative, #procedural generation, #gamedev, #art, #pythonEvery Texture is a Python Script Deep Yellow’s textures aren’t drawn. They’re not generated by an AI art model either. Every wall, floor, ceiling, and entity sprite in the game is a Python scrip... Continue reading

- February 15, 2026 by aebrer - Drew Brereton#devlog, #major update, #lighting, #godot, #procedural, #generativeLighting the Backrooms When I started Deep Yellow, every level was lit the same way: a flat ambient wash plus a small light attached to the player. It worked, but it looked like a game jam project. Th... Continue reading

